编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

嵌入对象

Unigine提供一个嵌入对象集,此对象集可用来创建世界,在此世界中包含真实世界中出现的所有物体对象。出于便利的目的,这些对象集被分成几组,每组负责不同的操作:

注意
注意:关于Unigine中所有添加到场景中的对象(无论这些对象的扩充如何)都会显示在节点编辑器中并称为节点。
最新更新: 2017-07-03