This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Physicals

A physical is an object inside of which there is an invisible force field affecting other objects.

Types of Physicals

There are 5 types of physicals:

  •   Physical Wind is a cuboid shaped area that simulates the blowing wind inside of it.
  •   Physical Force is a spherical object with a force applied to its center. It pulls physical objects and particles up to or away from the point or rotates them around.
  •   Physical Noise is a cuboid shaped area that adds a distribution flow based on a volumetric noise texture.
  •   Physical Water is cuboid shaped area that simulates a force field affecting water objects.
  •   Physical Trigger is an object firing callbacks when physical objects or non-physical colliders get inside or outside of it.
Last update: 2017-07-03
Build: ()