This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObjectIntersectionTexCoord Class

Header:#include <UnigineObjects.h>
Inherits:ObjectIntersectionNormal

This class is used to store the texture coordinates of the object intersection.

ObjectIntersectionTexCoord Class

Members


static ObjectIntersectionTexCoordPtr create()

The ObjectIntersectionTexCoord constructor.

void setTexCoord(const Math::vec4 & coord)

Sets new texture coordinates of the intersection point.

Arguments

  • const Math::vec4 & coord - Texture coordinates of the intersection point.

Math::vec4 getTexCoord()

Returns texture coordinates of the intersection point.

Return value

Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).
Last update: 2017-07-03
Build: ()