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编程
Fundamentals
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UnigineScript
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C#
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
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Double Precision Coordinates
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Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

API Migration

Major Changes

Dataset Class

UNIGINE 2.4 UNIGINE 2.4.1
getGeodeticPosition() Removed.
getLatitude() Removed.
getLongitude() Removed.
getOriginX() Removed.
getOriginY() Removed.
getRasterPosition() Removed.
getRasterPosition() Removed.
getRasterPositions() Removed.
getRasterPositions() Removed.
getResolutionX() Removed.
getResolutionY() Removed.

New Functions

DecalMesh Class

UNIGINE 2.4 UNIGINE 2.4.1
setMesh() Changed the set of arguments.
clearTopology() Removed.
updateTopology() Removed.

Image Class

UNIGINE 2.4 UNIGINE 2.4.1
setCubeArray() Removed.

New Functions

Mesh Class

UNIGINE 2.4 UNIGINE 2.4.1
setGeodeticTransform() Removed.

ObjectMeshStatic Class

UNIGINE 2.4 UNIGINE 2.4.1
setMesh() Changed the set of arguments.
clearTopology() Removed.
updateTopology() Removed.

ObjectTerrainGlobal Class

UNIGINE 2.4 UNIGINE 2.4.1
getAlbedoVideoMemoryUsage() Changed the set of arguments.
getNormalVideoMemoryUsage() Changed the set of arguments.
getHeightVideoMemoryUsage() Changed the set of arguments.

PackageUng Class

New Functions

Sound Class

UNIGINE 2.4 UNIGINE 2.4.1
setHRTF() Changed the set of arguments.
isHRTF() Changed the set of arguments.

Visualizer Class

New Functions

UUSL Changes

Removed NUM_INSTANCES shader define from UUSL, now the engine will automatically set RENDER_MESH_NUM_INSTANCES shader define.

Last update: 2017-07-03
Build: ()