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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Cloud Layer

A Cloud Layer is an object representing a layer of realistic volumetric clouds with convincing dynamics.

Unigine clouds offer the following features:

  • Simulation of multiple types of clouds: cirrus, stratus, cumulus, etc.
  • Local clouds coverage simulation (with the FieldWeather object) with the ability to control movement of numerous groups of clouds without performance drops.
  • Cloud dynamics simulation.
  • Cloud density simulation based on a 3D noise model.
  • Realistic shadows and lighting.
  • Large number of configurable cloud layer parameters (height, density, lighting, shadows, wind, etc.).
  • Visibility distance up to 400 km.

Several cloud layers can be used to provide realistic simulation.

Multiple Cloud Layers

See also

Adding a Cloud Layer

To add a cloud layer to the scene via UnigineEditor:

  1. On the Menu bar, click Create -> Object -> Cloud Layer:

  2. Place the cloud layer object in the scene:

A layer of clouds will be added to the scene and you will be able to adjust it via the Parameters window.

Adjusting a Cloud Layer

Cloud layers have a realistic look with the default settings, so you might not need to tweak them at all. However, when necessary, you can adjust a large number of parameters to achieve the desired look of your cloud layer.

There are two ways of you can adjust the look of your clouds:

  • By using the corresponding Rendering Settings applied to all cloud layers in the scene.
  • By using the parameters of clouds_base material providing an opportunity to tweak each layer separately.
Notice
You can use several Cloud Layer objects each with its own material inherited form the clouds_base material.
Last update: 2018-08-10
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