Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Global Sound Settings
The Sound section of the Settings window allows you to adjust global sound-related settings: values set here will be applied to all sounds in the scene.
Notice
To configure sound settings, open the Settings window by choosing Window -> Settings in the main menu and select Runtime -> World -> Sound section.
Global Sound Settings Window
The following settings are available:
Scale | Scale factor to speed up or slow down the sound play. |
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Volume | Volume for all sounds in the scene.
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Doppler | Doppler effect intensity. The default is 1. |
Velocity | Speed of sound. It is used to control sound propagation. |
Adaptation | Controls the time of sound adaptation to a filter. The parameter is used when the sound source becomes occluded (an obstacle appears between it and the player).
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Attenuation | Model used to calculate sound attenuation. Attenuation is a reduction of the sound volume as the player moves away from the sound source. The following models are available:
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HRTF | Toggles the binaural HRTF (Head Related Transfer Function) mode on and off. This mode provides imitation of the surround sound for the stereo wired headset. |
Volume 0 - Volume 31 | Volume of the specified mixer channel.
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Last update: 2018-08-10
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