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Interface Overview
Assets Workflow
Settings and Preferences
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Adjusting Node Parameters

The multi-purpose Parameters window provides access to parameters of the currently selected node.

Parameters Window with Node Settings

If the window isn't opened, choose Windows -> Add Parameters in the main menu.

Via this window, you can change a name of the selected node, toggle the node on and off, modify node's transformation parameters, its visual representation, set up physics, assign properties, adjust node's type-specific parameters.

The node-related data is organized into a set of tabs, which depends on the node type:

  • Node tab contains settings common for all types of nodes. In addition, it can also contain surface settings (such as rendering, LOD, intersection, collision, material and property ones), if the selected node is of an object-related type.
  • Type-specific tab (such as Mesh, Mesh Skinned and so on) contains settings that can be found in the articles of the Built-In Nodes Types section.
  • Physics tab contains settings of the node's physical body.
The node parameters on each tab are grouped into separate panels, and each panel is collapsed by default. To expand a panel, click the arrow to the left of the panel name.

Multi-Selection Editing

UnigineEditor 2 allows multi-selection editing of nodes: you can adjust parameters of several selected nodes at once by selecting nodes in one of the available ways and tweaking the required parameters. For example, you can scale the nodes, disable casting of world shadows or assign the same material or property for them.

Only parameters that are common for all selected nodes are visible in the Parameters window: if the selected nodes are of the same type, the type-specific and physics settings are available for editing in addition to settings on the Node tab; for the nodes of different types, only the Node tab is available.

Per-surface settings (such as material, rendering or LOD settings) are available only if all the selected nodes are of the object-related types.

If the selected nodes have several different surfaces, per-surface settings will be applied to the entire node as if it has only one surface.
Last update: 2018-08-10
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