This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

FbxImporter Plugin

Out-of-the-box the Import System includes the CadImporter plugin that allows importing of CAD models.

To use the FbxImporter plugin, just load it via the plugin_load console command or the following command line option on the application start-up:

Shell commands
-extern_plugin FbxImporter

Compile FbxImporter

If you somehow change or extend the FbxImporter plugin, you should recompile it before running to make the changes available.

FBX SDK is required for recompiling the FbxImporter plugin:

  1. Get the FBX SDK.
  2. Set the path to the <FBX SDK> folder in the FBXROOT environment variable.
  3. Compile the plugin in one of the following ways:
    • By using the build script:
      Shell commands
      C:\UnigineSDK\source> --plugin FbxImporter
    • Manually with Scons: go to the <UnigineSDK>\source via the command line, type scons, specify plugin name as the build target and press ENTER:
      Shell commands
      C:\UnigineSDK\source>scons FbxImporter
    • Via Microsoft Visual Studio: go to the <UnigineSDK>\source\plugins\Import\FbxImporter, open the fbximporter_vs2013.vcxproj or fbximporter_vs2015.vcxproj project and build it.
Last update: 2018-08-10
Build: ()