This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Art Assets Conversion

UNIGINE provides automatic conversion of art assets via UnigineEditor. Also there is a set of tools that can be used for manual conversion of art assets to the required formats, if necessary.

Automatic Conversion

Automatic conversion of assets is performed via UnigineEditor: when you import a file of a type supported by the UNIGINE asset system, all required files in the native formats are generated.

To learn more on automatic assets conversion, read the Asset Types and Assets and Runtime Files articles.

Notice
We recommend you to use automatic conversion, as it is the simplest way to get assets in native formats.

UNIGINE Import System that allows importing art assets of external formats offers importing assets of the .fbx, .obj, .dae and .3ds formats out-of-the-box. The Import System is customizable: you implement a custom import plugin that imports art assets in specific formats (not supported by UNIGINE out-of-the-box). So, automatic conversion isn't limited only to the supported formats.

Manual Conversion

UNIGINE provides a set of tools that allow you to convert art assets to the native formats manually:

  • ImageDDS - compresses/decompresses images to/from the DDS format.
  • MeshImport - converts meshes of external formats to the native mesh formats; upgrades the outdated meshes to the up-to-date mesh formats.
  • ResourceEditor - converts and saves art assets into the native mesh/animation format if they are of the following formats: .ply, .obj, .dae.

There is also OpenFlightImport plugin API that allows converting .flt models to UNIGINE native formats via API.

Last update: 2018-08-10
Build: ()