This section contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
Wireframe Color |
Color for meshes wireframes. The Show Triangles mode should be enabled: in the main menu, choose Rendering and click Show Triangles in the drop-down list. |
Refraction Red |
Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
- By the default value of 0, there is no dispersion for refracted light in red channel.
No Refraction Dispersion
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Dispersion Per Channel: Red = 0.8, Green = 0.9, Blue = 1
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Refraction Green |
Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
- By the default value of 0, there is no dispersion for refracted light in green channel.
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Refraction Blue |
Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
- By the default value of 0, there is no dispersion for refracted light in blue channel.
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Sharpen Intensity |
Specify the intensity of the image sharpness |
FXAA Intensity |
Specifies the intensity of FXAA smoothing |
Shadow Shafts Exposure |
Specify the intensity of the shadow shafts |
Shadow Shafts Length |
Specify the length of the shadow shafts |