This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

gui_base

A gui_base material is used for GUI objects.

ObjectGui with gui_base Material

States

States

Material Settings, States Tab

Deferred Buffers

Deferred Buffers enables rendering of the material into the deferred buffers. As the material is transparent, it doesn't write information into deferred buffers by default. Enabling this state allows the material to write into deferred buffers and, therefore, to participate in post effects.

Options

Auxiliary

Auxiliary rendering pass is used for writing an additional texture into an auxiliary color buffer. Detail information on the pass can be found in the Rendering Sequence article. The pass can be used for custom post-process effects.

Notice
Enabling this option activates the additional Auxiliary parameters.

Mode

Mode specifies the GUI video rendering mode:

  • Default - a video is rendered as it is.
  • YUV - a sprite video is rendered in the YUV color space.

The following pictures show how the video encoded in YUV format is rendered in different modes:

Post Processing

DOF

DOF enables the depth of field effect.

Motion Blur

Motion Blur enables the motion blur effect.

Sun Shafts

Sun Shafts enables sun shafts.

Parameters

Material Settings, Parameters Tab

Base Parameters

Color

Color is a GUI diffuse color.

Auxiliary Parameters

Auxiliary Color

Auxiliary Color is an auxiliary rendering pass constant color.

Notice
The parameter is present only if Auxiliary is enabled.
Last update: 2018-08-10
Build: ()