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Unigine::DecalMesh Class

Header:#include <UnigineDecals.h>
Inherits:Decal

This class describes how to create and modify mesh decals.

DecalMesh Class

Members


static DecalMeshPtr create(const Ptr<Mesh> & mesh, float radius, const char * name)

Constructor. Creates a new mesh decal with the given properties.

Arguments

  • const Ptr<Mesh> & mesh - Pointer to Mesh.
  • float radius - The height of the decal projection box along the Z axis, in units.
  • const char * name - Material name.

static DecalMeshPtr create(const char * mesh_name, float radius, const char * name)

Constructor. Creates a new mesh decal with the given properties.

Arguments

  • const char * mesh_name - Mesh name.
    Notice
    The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
  • float radius - The height of the decal projection box along the Z axis, in units.
  • const char * name - Material name

Ptr<DecalMesh> cast(const Ptr<Node> & node)

Casts a mesh decal out of the Node instance.

Arguments

  • const Ptr<Node> & node - Node smart pointer.

Return value

Pointer to the DecalMesh.

Ptr<DecalMesh> cast(const Ptr<Decal> & base)

Casts a DecalMesh out of the Decal instance.

Arguments

  • const Ptr<Decal> & base - Decal smart pointer.

Return value

Pointer to the DecalMesh.

int setMesh(const Ptr<Mesh> & mesh, int unique = 1)

Copies a given source mesh into the current decal mesh.
Source code (C++)
// create an empty decal mesh
DecalMeshPtr decalMesh = DecalMesh::create(NULL,8.0f,"decal_base_0");
// create a mesh
MeshPtr mesh = Mesh::create("decal.mesh");
// copy the mesh into the decal mesh
decalMesh->setMesh(mesh);

Arguments

  • const Ptr<Mesh> & mesh - Mesh to be set.
    Notice
    The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
  • int unique - Unique flag used when you create several objects out of a single Mesh instance:
    • 0 - An instance of source mesh geometry is created. If the source geometry is changed at runtime, its instances will be changed as well.
    • 1 - A copy of source mesh geometry is created and changes made to the source geometry do not affect the mesh.

Return value

1 if the mesh is copied successfully; otherwise, 0.

int getMesh(const Ptr<Mesh> & mesh)

Copies the current decal mesh into the received mesh. For example, you can obtain geometry of the decal mesh and then change it:
Source code (C++)
// a decal mesh from which geometry will be obtained
DecalMeshPtr decalMesh = DecalMesh::create("decal.mesh",8.0f,"decal_base_0");
// create a new mesh
MeshPtr mesh = Mesh::create();
// copy geometry to the created mesh
if (decalMesh->getMesh(mesh)) {
	// do something with the obtained mesh
}
else {
	Log::error("Failed to copy a mesh\n");
}

Arguments

  • const Ptr<Mesh> & mesh - Current mesh.

Return value

1 if the mesh is copied successfully; otherwise, 0.

void setMeshName(const char * name, int force_load = 0)

Sets a new name for the mesh and forces loading of the mesh with the new name for the current decal mesh.
Notice
The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.

Arguments

  • const char * name - A new name to be set for the mesh.
  • int force_load - Force flag.
    • If 1 is specified, the mesh with the new name will be loaded immediately with the unique flag set to 0.
    • If 0 is specified, only the mesh name will be updated.

const char * getMeshName()

Returns the name of the mesh used as a base for the decal.

Return value

The mesh name.

void setRadius(float radius)

Sets the new height of the decal projection box along the Z axis.

Arguments

  • float radius - The height of the decal projection box along the Z axis, in units.

float getRadius()

Returns the current height of the decal projection box along the Z axis.

Return value

The height of the decal projection box along the Z axis, in units.

void loadMesh(const char * name, int unique = 0)

Loads a mesh for the current mesh from the file. This function doesn't change the mesh name.

Arguments

  • const char * name - The name of the mesh file.
    Notice
    The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
  • int unique - Unique flag used when you create several objects out of a single .mesh file:
    • 0 - An instance of source mesh geometry is created. If the source geometry is changed at runtime, its instances will be changed as well.
    • 1 - A copy of source mesh geometry is created and changes made to the source geometry do not affect the mesh.

int saveMesh(const char * name)

Saves the decal mesh into a file.

Arguments

  • const char * name - A name of the mesh file.

Return value

1 if the mesh is saved successfully; otherwise, 0.

int type()

Returns a DecalMesh type identifier.

Return value

Type identifier.
Last update: 2018-08-10
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