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Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Using Visual Helpers

The Helpers panel provides quick access to frequently used helpers and auxiliary visualizers. These helpers can be used to facilitate the process of world building. All auxiliary information you need at the moment, from icons and gizmos to information about nodes, geometry, shapes and physical joints can be easily controlled via this panel.

FPS Counter

The FPS counter at the top-left corner of the Scene viewport displays the current frame rate (in frames per second) as well as minimum, maximum and average FPS values for the recent time period. To toggle the FPS counter, choose Helpers -> Show Visualizer.


The Visualizer incorporates all visual helpers described in this article, except the FPS counter. You can quickly show or hide all helpers, when necessary, by choosing Helpers -> Show Visualizer, instead of turning them on and off one by one.


The ViewCube is displayed at the top-right corner of the Scene viewport. It allows you to control orientation of the current camera. You can toggle the ViewCube by choosing Helpers -> Show ViewCube.

Object Bounds

Displaying bound boxes for scene objects can be helpful in many cases. To show or hide axis-aligned bounding boxes for the objects in your virtual world, choose The Helpers -> Show Borders.

Selected Node Info

Sometimes you might need additional information on the nodes you work with. To toggle displaying of additional information for the selected node, choose Helpers -> Show Selected Node Info. The following information will be displayed near the selected node, depending on its type:

  • Object Type : Name
  • File - Asset file GUID (Global identifier)
  • Surface - Selected surface of the node
  • Property - The property assigned to the node
  • Triangles - Number of triangles
  • Center - Coordinates of the node's center point
  • Radius - The radius of the sphere described about the selected node. In fact, it is the maximum size along one of axes
  • Distance - Distance from the current camera


To toggle visualization of bones, that are used to control the animation of skinned meshes, choose Helpers -> Show Bones.


To show or hide all of the polygon edges for the selected surface of an object, choose Helpers -> Object Wireframe.


This group of visualizers can be used to view the elements of the physical representation of objects (bodies, shapes, joints) as well physical interactions in your world.


To show or hide the shapes of the physical bodies assigned to objects, choose Helpers -> Physics - > Shapes.


To show or hide the joints, that connect different physical bodies, choose Helpers -> Physics - > Joints.


To toggle visualization of physical interactions between the physical bodies, choose Helpers -> Physics - > Contacts. You can use this option to check contact points of colliding objects.

Icons and Gizmos

You can also turn on and off icons and gizmos for all built-in node types via the corresponding checkboxes next to each node type in the tree-view hierarchy:

The Icon Size parameter lets you to set up the size of the icons to be displayed. The 3D toggle enables the dependence of the icon sizes on the distance from the camera.

Left to right: small icon size, large icon size, distance-dependent icon size
Last update: 2018-08-10
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