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Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

System Menu

The System Menu panel contains main UNIGINE engine settings and can be opened by pressing Esc.

The Sytem Menu is available only when the UnigineEditor isn't loaded.

System Menu Window

It has the following tabs:


  • API — toggles settings used for rendering:
    • OpenGL — available for Windows/Linux platforms
    • Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1
  • Mode — specifies video mode settings:
    • Resolution — application window resolution
    • Full Screen — a fullscreen mode
    • VSync — synchronization of the FPS with the monitor refresh rate
To apply changes, click Apply.


  • Shaders — specify shader settings
    • Quality — specifies the shader quality profile (low, medium or high)
  • Textures — specify texture settings
    • Quality — low, medium or high resolution for the rendered textures
    • Filter — bilinear or trilinear filtering applied to texture mipmaps
    • Anisotropy — degree of anisotropic filtering (from 2x to 16x) for textures or deactivation of this option
  • Options - specify options
    • Antialiasing — choose the antialiasing mode or disable it at all.


  • Interface Language - specifies the language to use in the interface.
  • Show — enable visual helpers
    • FPS Counter — show FPS info
    • Wireframe — enable scene wireframe mode
    • Profiler — show profiler
    • Messages — show engine messages


  • Keyboard box - lists the key bindings and allows to change them
  • Options - specifies other control options
    • Always Run — toggles constant running mode (when enabled, the running mode will be used as default one)
    • Invert Mouse — toggles inversion of the Y-axis of the mouse
    • Mouse Speed — specifies the mouse sensitivity (from 0.5 to 2.0)


Settings of this tab take effect if one of the supported stereo modes is used. The settings are described here.


  • Syncker - Syncker-related options
    • Show debug info - shows debug information on the master and slaves. It includes the number of synchronized nodes and materials, a name of the view, the number of connected slaves (on the master computer), and others.
    • Show projection configuration - enables the projection setup mode.
  • AppWall / AppProjection - settings of this section take effect if the AppWall, AppSurround or AppProjection plugin is used. The settings are described here.
    To open the Projection Configurator, click Projection. This option is available only for projects with the AppProjection plugin loaded.


The tab provides information about the Unigine team participated in engine development.

Last update: 2018-08-10
Build: ()