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Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


UNIGINE provides various samples on working with content: you can check how to use the built-in UNIGINE objects with different settings, set up LODs and materials, adjust rendering settings, or work with vegetation.

Samples are available via UNIGINE SDK Browser as a demo: go to Samples -> Demos and install the Samples demo. Then, you can run it for demonstration or copy it as a project to modify the samples.

Samples Demo in UNIGINE SDK Browser

Available Samples

The Samples demo includes the following content samples:

Last update: 2018-08-10
Build: ()