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Interface Overview
Assets Workflow
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Editor Hotkeys

The Hotkeys section of the Settings window displays all hot keys and key combinations that are used in the UnigineEditor2 and provides you with an opportunity to assign custom hot keys and key combinations for the required action.

To configure hotkeys open the Settings window by choosing Window -> Settings in the main menu and select Hotkeys section.

The following window will open:

Components of the Hotkeys Settings Window

Each action is represented by a key or a key combination. Ctrl, Alt, Shift and mouse buttons are used as modifiers for the key bindings. Some of the actions can be represented by the modifiers only.

The mouse buttons can be used as the modifiers only for some of the actions.

The controls are stored in a preset. There are 2 types of presets that are used in UnigineEditor:

Using Built-in Presets

A built-in preset is used as the basis of a custom preset.

List of Built-in Presets

There are 2 built-in presets, namely:

Name Description
UNIGINE 2 The main preset. Hotkeys and key combinations that are used in this preset are usual for many 3D editors, for example, 3D-Coat, Maya, Marmoset, Unreal Engine, Unity and so on.
3ds Max This preset contains hot keys that are used in the 3ds Max.

You cannot change a built-in preset. Only custom presets can be modified.
If you change the default hotkey or key combination and click Apply, you will be offered to save your modifications to a custom preset.

Such approach allows you to go back to using the built-in preset at any time.

Creating Custom Presets

Custom presets are necessary when you want to change some hot keys (or key combinations) and save these changes.

You can create a custom preset by creating a copy of one of the built-in presets. To create a custom preset:

  1. In the Controls window, choose the built-in preset, on which the new preset will be based.
  2. Click Save as...

    Specify the name for the new preset in the window that opens:

    In the Save Preset As file dialog window that opens specify the name of the *.preset file and location where to save it.

  3. Click Ok. The new preset will be set as the current one.

The new custom preset will contain all the hot keys and key combinations of the built-in preset. You can modify key combinations for any necessary actions and then apply the changes by clicking Apply. To discard your changes click Reject

Last update: 2018-08-10
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