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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Water

This section contains settings related to water rendering.

Water Settings

Water Settings

SSR Enabled Enables or disables the SSR (Screen Space Reflections) effect for water.

SSR Quality Quality of the water screen-space reflections:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
  • Ultra — ultra quality.

SSR Increased Accuracy Enables or disables increased accuracy for the water SSR (Screen Space Reflections). This option reduces visual artifacts by increasing accuracy of the last step.

Refraction Quality Quality of water refraction.
  • Low - low quality.
  • Medium - medium quality.
  • High - high quality (by default).
  • Ultra - ultra quality.
Anisotropy Quality Water texture anisotropy level.
  • 1x - anisotropy level 1.
  • 2x - anisotropy level 2 (by default).
  • 4x - anisotropy level 4.
  • 8x - anisotropy level 8.
  • 16x - anisotropy level 16.
Shoreline Wetness Enables or disables the wetness effect for objects near the shoreline.

Render Underwater Shafts Enables or disables rendering of underwater shafts.
Render Environment Probes Enables or disables rendering of environment probes on the water surface.

Render Lights Enables or disables rendering of lights on the water surface.

Field Height Resolution This parameter determines the resolution of the texture into which all textures set for all FieldHeight objects are rendered. The following values are available:
  • 128 x 128
  • 256 x 256
  • 512 x 512 (by default)
  • 1024 x 1024
  • 2048 x 2048
  • 4096 x 4096
  • 8192 x 8192
Notice
Increased resolution significantly affects performance.
Field Precision 32 bits Enables 32-bit precision for of textures used for field objects.
Field Shoreline Resolution This parameter determines the resolution of the texture into which all textures set for all FieldShoreline objects are rendered. The following values are available:
  • 128 x 128 (by default)
  • 256 x 256
  • 512 x 512
  • 1024 x 1024
  • 2048 x 2048
  • 4096 x 4096
  • 8192 x 8192
Notice
Increased resolution significantly affects performance.
Last update: 2018-08-10
Build: ()