WidgetDragArea Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | Widget |
This class creates a custom drag area.
A window can have system borders or be borderless. The first one can be dragged by the window title bar. And the borderless window requires the special drag area created by means of the WidgetDragArea class: when the mouse cursor is in this area, the window can be dragged.
Also this widget is a part of the WidgetWindow: it is added to the window title by default and can be resized if necessary.
In the following example, the system borders of the main window are disabled and 2 custom drag areas are added. The first area is located at the top of the window and the second area is in its center. For demonstration purposes, the background is enabled for both areas.
WidgetDragArea Class
Members
WidgetDragArea ( Gui gui ) #
Constructor. Creates a drag area and adds it to the specified GUI.Arguments
WidgetDragArea ( ) #
Default constructor.void setBackground ( int background ) #
Enables/disables rendering of the background for the drag area.Arguments
- int background - 1 to enable background rendering, 0 to disable it.
int getBackground ( ) #
Returns the flag indicating if background rendering is enabled or disabled for the drag area.Return value
1 if background rendering is enabled; otherwise, 0.void setBackgroundColor ( vec4 color ) #
Sets a color for the background of the drag area.Arguments
- vec4 color - Background color.
vec4 getBackgroundColor ( ) #
Returns the color of the drag area background.Return value
Background color.Last update:
2022-12-14
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