ImportNode Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
ImportNode Class
Members
void setData ( vptr data ) #
Sets a new metadata of the imported node.
Arguments
- vptr data - The node metadata.
vptr getData() const#
Returns the current
metadata of the imported node.
Return value
Current node metadata.void setFilepath ( string filepath ) #
Sets a new path to the output node file.
Arguments
- string filepath - The output node file.
string getFilepath() const#
Returns the current
path to the output node file.
Return value
Current output node file.void setCamera ( ImportCamera camera ) #
Sets a new camera node attribute.
Arguments
- ImportCamera camera - The Camera attribute: ImportCamera class instance if a camera attribute is assigned to the node; otherwise, nullptr.
ImportCamera getCamera() const#
Returns the current
camera node attribute.
Return value
Current Camera attribute: ImportCamera class instance if a camera attribute is assigned to the node; otherwise, nullptr.void setLight ( ImportLight light ) #
Sets a new light node attribute.
Arguments
- ImportLight light - The light attribute: ImportLight class instance if a light attribute is assigned to the node; otherwise, nullptr.
ImportLight getLight() const#
Returns the current
light node attribute.
Return value
Current light attribute: ImportLight class instance if a light attribute is assigned to the node; otherwise, nullptr.void setMesh ( ImportMesh mesh ) #
Sets a new mesh node attribute.
Arguments
- ImportMesh mesh - The mesh attribute: ImportMesh class instance if a mesh attribute is assigned to the node; otherwise, nullptr.
ImportMesh getMesh() const#
Returns the current
mesh node attribute.
Return value
Current mesh attribute: ImportMesh class instance if a mesh attribute is assigned to the node; otherwise, nullptr.void setName ( string name ) #
Sets a new name of the imported scene node.
Arguments
- string name - The scene node name.
string getName() const#
Returns the current
name of the imported scene node.
Return value
Current scene node name.void setParent ( ImportNode parent ) #
Sets a new parent node of the imported scene node.
Arguments
- ImportNode parent - The parent node of the imported scene node.
ImportNode getParent() const#
Returns the current
parent node of the imported scene node.
Return value
Current parent node of the imported scene node.void setTransform ( dmat4 transform ) #
Sets a new transformation matrix of the imported scene node.
Arguments
- dmat4 transform - The Node's transformation matrix.
dmat4 getTransform() const#
Returns the current
transformation matrix of the imported scene node.
Return value
Current Node's transformation matrix.ImportNode ( ) #
Constructor. Creates an empty ImportNode instance.void addChild ( ImportNode node ) #
Adds the specified node as a child to the imported scene node.Arguments
- ImportNode node - Node to be added as a child to the imported node.
bool removeChild ( ImportNode node ) #
Removes the specified node from the list of children of the imported scene node.Arguments
- ImportNode node - Node to be removed from the list of children.
ImportNode getChild ( int index ) #
Returns the child node of the imported node having the specifed index.Arguments
- int index - Child node index within the range from 0 to (total number of children - 1).
Return value
Child node of the imported node with the specified index.int getNumChildren ( ) #
Returns the number of children of the imported node.Return value
Number of node's children.Last update:
2022-12-14
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