InputEventPadAxisMotion Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | InputEvent |
InputEventPadAxisMotion Class
Members
InputEventPadAxisMotion ( ) #
Default constructor.InputEventPadAxisMotion ( long timestamp, ivec2 mouse_pos ) #
Game pad axis motion event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
InputEventPadAxisMotion ( long timestamp, ivec2 mouse_pos, int connection_id, int axis, float value ) #
Game pad axis motion event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
- int connection_id - Connection identifier.
- int axis - Game pad axis index.
- float value - Axis position value.
void setConnectionID ( int id ) #
Sets the connection identifier.Arguments
- int id - Connection identifier to be set.
int getConnectionID ( ) #
Returns the current connection identifier.Return value
Connection identifier.void setAxis ( int axis ) #
Sets the game pad axis.Arguments
- int axis - The game pad axis, one of the INPUT_GAME_PAD_AXIS_* values.
int getAxis ( ) #
Returns the game pad axis.Return value
The game pad axis, one of the INPUT_GAME_PAD_AXIS_* values.void setValue ( float value ) #
Sets the axis position value.Arguments
- float value - The axis position value.
float getValue ( ) #
Returns the axis position value.Return value
The axis position value.Last update:
2022-12-14
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