ImportTexture Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
ImportTexture Class
Members
void setData ( vptr data ) #
Sets a new metadata of the imported texture.
Arguments
- vptr data - The texture metadata.
vptr getData() const#
Returns the current
metadata of the imported texture.
Return value
Current texture metadata.void setFilepath ( string filepath ) #
Sets a new path to the output texture file.
Arguments
- string filepath - The output texture file path.
string getFilepath() const#
Returns the current
path to the output texture file.
Return value
Current output texture file path.void setOriginalFilepath ( string filepath ) #
Sets a new path to the original texture file.
Arguments
- string filepath - The original texture file path.
string getOriginalFilepath() const#
Returns the current
path to the original texture file.
Return value
Current original texture file path.void setPreset ( string preset ) #
Sets a new texture preset to be used for the imported texture.
Arguments
- string preset - The texture preset to be used.
string getPreset() const#
Returns the current
texture preset to be used for the imported texture.
Return value
Current texture preset to be used.ImportTexture ( ) #
Constructor. Creates an empty ImportTexture instance.Last update:
2022-12-14
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