InputEventMouseButton Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | InputEvent |
InputEventMouseButton Class
Members
InputEventMouseButton ( ) #
Default constructor.InputEventMouseButton ( long timestamp, ivec2 mouse_pos ) #
Mouse button input event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
InputEventMouseButton ( long timestamp, ivec2 mouse_pos, int action, int button ) #
Mouse button input event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
- int action - Action performed.
- int button - Mouse button.
void setAction ( int action ) #
Sets the action to be performed by the mouse button.Arguments
- int action - Action performed by the mouse button.
int getAction ( ) #
Returns the action performed by the mouse button.Return value
Action performed by the mouse button.void setButton ( int button ) #
Sets the mouse button for the input event.Arguments
- int button - Mouse button, one of the INPUT_MOUSE_BUTTON values.
int getButton ( ) #
Returns the mouse button for the input event.Return value
Mouse button, one of the INPUT_MOUSE_BUTTON values.Last update:
2022-12-14
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