InputEvent Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
InputEvent Class
Members
int getType ( ) #
Returns the type of the input event.Return value
The type of the input event, one of the INPUT_EVENT values.string getTypeName ( ) #
Returns the name of the input event type.Return value
The name of the input event type.void setTimestamp ( unsigned int timestamp ) #
Sets the timestamp of the event.Arguments
- unsigned int timestamp - The timestamp of the event, in milliseconds.
unsigned int getTimestamp ( ) #
Returns the timestamp of the event.Return value
The timestamp of the event, in milliseconds.void setMousePosition ( ivec2 pos ) #
Sets the mouse position for the event.Arguments
- ivec2 pos - The position of the mouse.
ivec2 getMousePosition ( ) #
Returns the mouse position for the event.Return value
The position of the mouse.long getFrame ( ) #
Returns the engine frame during which the event has been sent from proxy to Input.Last update:
2022-12-14
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