ImportLight Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
ImportLight Class
Members
void setData ( vptr data ) #
Sets a new metadata of the light source.
Arguments
- vptr data - The light source metadata.
vptr getData() const#
Returns the current
metadata of the light source.
Return value
Current light source metadata.void setNode ( ImportNode node ) #
Sets a new scene node to which the light is attached as an attribute.
Arguments
- ImportNode node - The scene node.
ImportNode getNode() const#
Returns the current
scene node to which the light is attached as an attribute.
Return value
Current scene node.ImportLight ( ) #
Constructor. Creates an empty ImportLight instance.Last update:
2022-12-14
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