InputEventJoyButton Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | InputEvent |
InputEventJoyButton Class
Members
InputEventJoyButton ( ) #
Default constructor.InputEventJoyButton ( long timestamp, ivec2 mouse_pos ) #
Joystick button input event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
InputEventJoyButton ( long timestamp, ivec2 mouse_pos, int action, int connection_id, int button ) #
Joystick button input event constructor.Arguments
- long timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
- int action - Type of the joystick button input event, one of the INPUT_EVENT_JOY_BUTTON_ACTION_* values.
- int connection_id - Connection identifier.
- int button - Joystick button index.
void setAction ( int action ) #
Sets the type of the joystick button input event.Arguments
- int action - Type of the joystick button input event, one of the INPUT_EVENT_JOY_BUTTON_ACTION_* values.
int getAction ( ) #
Returns the type of the joystick button input event.Return value
Type of the joystick button input event, one of the INPUT_EVENT_JOY_BUTTON_ACTION_* values.void setConnectionID ( int id ) #
Sets the connection identifier.Arguments
- int id - Connection identifier.
int getConnectionID ( ) #
Returns the current connection identifier.Return value
Connection identifier.void setButton ( int button ) #
Sets the joystick button index.Arguments
- int button - Joystick button index.
int getButton ( ) #
Returns the joystick button index.Return value
Joystick button index.Last update:
2022-12-14
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