ImportAnimation Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
ImportAnimation Class
Members
void setData ( vptr data ) #
Sets a new metadata of the animation.
Arguments
- vptr data - The animation metadata.
vptr getData() const#
Returns the current
metadata of the animation.
Return value
Current animation metadata.void setFilepath ( string filepath ) #
Sets a new path to the output animation file.
Arguments
- string filepath - The output animation file path.
string getFilepath() const#
Returns the current
path to the output animation file.
Return value
Current output animation file path.void setName ( string name ) #
Sets a new name of the animation.
Arguments
- string name - The animation name.
string getName() const#
Returns the current
name of the animation.
Return value
Current animation name.void setMaxTime ( float time ) #
Sets a new animation end time, in seconds.end time of the animation.
Arguments
- float time - The
float getMaxTime() const#
Returns the current
animation end time, in seconds.end time of the animation.
Return value
Currentvoid setMinTime ( float time ) #
Sets a new animation start time, in seconds.start time of the animation.
Arguments
- float time - The
float getMinTime() const#
Returns the current
animation start time, in seconds.start time of the animation.
Return value
CurrentImportAnimation ( ) #
Constructor. Creates an empty ImportAnimation instance.Last update:
2022-12-14
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