This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ImportAnimation Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This class represents a container of metadata for an imported animation.

ImportAnimation Class

Members

void setData ( vptr data ) #

Sets a new metadata of the animation.

Arguments

  • vptr data - The animation metadata.

vptr getData() const#

Returns the current metadata of the animation.

Return value

Current animation metadata.

void setFilepath ( string filepath ) #

Sets a new path to the output animation file.

Arguments

  • string filepath - The output animation file path.

string getFilepath() const#

Returns the current path to the output animation file.

Return value

Current output animation file path.

void setName ( string name ) #

Sets a new name of the animation.

Arguments

  • string name - The animation name.

string getName() const#

Returns the current name of the animation.

Return value

Current animation name.

void setMaxTime ( float time ) #

Sets a new animation end time, in seconds.end time of the animation.

Arguments

  • float time - The

float getMaxTime() const#

Returns the current animation end time, in seconds.end time of the animation.

Return value

Current

void setMinTime ( float time ) #

Sets a new animation start time, in seconds.start time of the animation.

Arguments

  • float time - The

float getMinTime() const#

Returns the current animation start time, in seconds.start time of the animation.

Return value

Current

ImportAnimation ( ) #

Constructor. Creates an empty ImportAnimation instance.
Last update: 2022-12-14
Build: ()