InputEventSystem Class
Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: | InputEvent |
InputEventSystem Class
Members
InputEventSystem ( ) #
Default constructor.InputEventSystem ( unsigned int timestamp, ivec2 mouse_pos ) #
Default constructor.Arguments
- unsigned int timestamp - Timestamp of the event (time when the event occurred).
- ivec2 mouse_pos - Coordinates of the mouse cursor position along X and Y axes.
InputEventSystem ( unsigned int timestamp, ivec2 mouse_pos, int action ) #
Default constructor.Arguments
- unsigned int timestamp - Timestamp of the event (time when the event occurred).
- ivec2 mouse_pos - Coordinates of the mouse cursor position along X and Y axes.
- int action - action of the system event.
void setAction ( int action ) #
Sets the action for the system event.Arguments
- int action - New action to be set for the system event.
int getAction ( ) #
Returns the action of the system event.Return value
Current system event action.Last update:
2022-12-14
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