This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.TextureCurve Class

Interface for handling curve textures. This class lets the user store 2d curves in a form of a texture (convert vectors to raster data).

Curve textures can be used for color variation in the particles_base material of Particle Systems or in other custom materials.

You can set up to 4 channels for the curve texture.

TextureCurve Class

Properties

Texture Texture#

Pointer to the texture.

int NumChannels#

The number of channels.
set
Sets the new number of channels for the texture.
set value - Number of texture channels.

int Resolution#

Texture width resolution.
set
Sets the width resolution for the texture.
set value - Texture width resolution.

int Flags#

Texture flags.
set
Sets texture flags.
set value - Texture flags.

Members


TextureCurve ( int num_channels, int resolution, int flags ) #

Sets resolution, number of channels and texture flags for this TextureCurve instance. The pointer to the curve texture is set to null and curves are marked for an update.

Arguments

  • int num_channels - Number of texture channels.
  • int resolution - Width resolution of the curve texture.
  • int flags - Texture flags.

TextureCurve ( TextureCurve texture_curve ) #

Curve texture constructor. Creates a new curve texture by copying a given source curve texture.

Arguments

  • TextureCurve texture_curve - Pointer to a new curve texture.

void ReleaseTexture ( ) #

Deletes the texture and its pointer.

void Copy ( TextureCurve src_texture_curve ) #

Copies the curves data of a source texture to the texture.

Arguments

  • TextureCurve src_texture_curve - Source curve texture.

TextureCurve Clone ( ) #

Duplicates the curve texture and returns a pointer to the copy.

Curve2d GetCurve ( int channel ) #

Returns a pointer to the Curve2d for the specified channel.

Arguments

  • int channel - Required channel.

Return value

Pointer to a Curve2d object.

IntPtr AddChangedCallback ( ChangedDelegate func ) #

Adds a callback function to be called on changing the curve texture. The signature of the changed callback function must be as follows:
Source code (C#)
void changed_callback_function_name();

You can set a callback function as follows:

Source code (C#)
AddChangedCallback(() => changed_callback_function_name());

Arguments

  • ChangedDelegate func - Callback function with the following signature: void ChangedDelegate()

Return value

ID of the last added changed callback, if the callback was added successfully; otherwise, nullptr. This ID can be used to remove this callback when necessary.

bool RemoveChangedCallback ( IntPtr id ) #

Removes the specified callback from the list of changed callbacks.

Arguments

  • IntPtr id - Changed callback ID obtained when adding it.

Return value

True if the changed callback with the given ID was removed successfully; otherwise false.

void ClearChangedCallbacks ( ) #

Clears all added changed callbacks.
Last update: 2020-10-10
Build: ()