Unigine.TerrainGlobalLods Class
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This class is used to manage a group of LODs (level of detail) of the global terrain object.
TerrainGlobalLods Class
Properties
int NumLods#
The total number of lods in the group.
int NumLayers#
The number of layers of the lod group.
set
Sets the number of layers of the LOD group.
set value -
Number of layers.
int MaskFormat#
A value indicating current image format for the tile mask.
int DataFormat#
A value indicating current image format for the tile data.
int DataType#
A value indicating current image format for the tile data.
int Type#
The type of lods.
string Name#
The name of the lod group.
Members
int AddLod ( ) #
Adds a new LOD.Return value
Index of the last added LOD.void InsertLod ( int num ) #
Inserts a new LOD at the specified position.Arguments
- int num - Position to insert a new LOD at.
void RemoveLod ( int num ) #
Removes the LOD with the specified number.Arguments
- int num - LOD number.
void ClearLods ( ) #
Removes all LODs.int Fetch ( BoundSphere bs, BoundBox bb, int force = 0 ) #
Loads the data of all LODs for the tiles within a given bounding box and a bounding sphere.Arguments
- BoundSphere bs - Bounding sphere.
- BoundBox bb - Bounding box.
- int force - Force flag. Use 1 to load files in any case; otherwise, 0. The default value is 0.
Return value
1 if the data of all LODs was fetched successfully; otherwise, 0.TerrainGlobalLod GetLod ( int num ) #
Returns the LOD with a given number.Arguments
- int num - LOD number.
Return value
TerrainGlobalLod instance.string GetVideoMemoryUsage ( ) #
Returns information about the total video memory usage for all LODs in the group.Return value
Total video memory usage for all LODs.Last update:
2020-07-31
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