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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine.WidgetSpriteShader Class

Inherits: WidgetSprite

This class creates a sprite to display a image with a custom post-process material applied.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01

WidgetSpriteShader Class

Properties

Material Material#

The current post-process material used for the widget.
set
Sets a post-process material for the widget.
set value - Post-process material.

Members


static WidgetSpriteShader ( Gui gui, string name = 0 ) #

Constructor. Creates a new sprite with post-process material and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the sprite will belong.
  • string name - Post-process material name. This is an optional parameter.

static WidgetSpriteShader ( string name = 0 ) #

Constructor. Creates a new sprite with post-process material and adds it to the Engine GUI.

Arguments

  • string name - Post-process material name. This is an optional parameter.
Last update: 2020-07-31
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