Unigine.WidgetCheckBox Class
Inherits: | Widget |
This class creates checkboxes. A set of checkboxes can be converted into a radio buttons group (that act as a single mutually exclusive control), if all the checkboxes are attached to a certain one among them (for example, the first).
WidgetCheckBox Class
Properties
string Text#
The checkbox text label.
set
Sets a checkbox text label.
set value -
Checkbox label.
bool IsChecked#
A value indicating if the checkbox is selected.
set
Sets a value indicating if the checkbox is selected.
set value -
Positive number to check (select) the checkbox, 0 to uncheck it.
vec4 UncheckedColor#
Returns the current color used for the unchecked widget's state.
set
Sets the color to be used for the unchecked widget's state.
set value -
Four-component vector specifying the color in the RGBA format.
vec4 CheckedColor#
Returns the current color used for the checked widget's state.
set
Sets the color to be used for the checked widget's state.
set value -
Four-component vector specifying the color in the RGBA format.
Members
static WidgetCheckBox ( Gui gui, string str = 0 ) #
Constructor. Creates a checkbox with a given text label and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new checkbox will belong.
- string str - Checkbox label. This is an optional parameter.
static WidgetCheckBox ( string str = 0 ) #
Constructor. Creates a checkbox with a given text label and adds it to the Engine GUI.Arguments
- string str - Checkbox label. This is an optional parameter.
Last update:
2020-07-31
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)