Unigine.Variable Class
Variable Class
Properties
guid GUID#
UGUID value.
set
Sets a GUID value for the variable.
set value -
The value of the variable.
bool IsGUID#
Value indicating if the variable is a UGUID value.
int Int#
Integer value.
set
Sets an integer value for the variable.
set value -
The value of the variable.
bool IsInt#
Value indicating if the variable is an integer value.
double Double#
Double value.
set
Sets a double value for the variable.
set value -
The value of the variable.
bool IsDouble#
Value indicating if the variable is a double value.
float Float#
Float value.
set
Sets a float value for the variable.
set value -
The value of the variable.
bool IsFloat#
Value indicating if the variable is a float value.
string String#
String value.
set
Sets a string for the variable.
set value -
The value of the variable.
bool IsString#
Value indicating if the variable is a string value.
vec2 Vec2#
Two-component vector.
set
Sets a two component vector for the variable.
set value -
The value of the variable.
bool IsVec2#
Value indicating if the variable is a two-component vector.
vec3 Vec3#
Three-component vector.
set
Sets a three component vector for the variable.
set value -
The value of the variable.
bool IsVec3#
Value indicating if the variable is a three-component vector.
vec4 Vec4#
Four-component vector.
set
Sets a four component vector for the variable.
set value -
The value of the variable.
bool IsVec4#
Value indicating if the variable is a four-component vector.
ivec2 IVec2#
Two-component vector of integer values.
set
Sets an inverse two component vector for the variable.
set value -
The value of the variable.
bool IsIVec2#
Value indicating if the variable is a two-component vector of integer values.
ivec3 IVec3#
Three-component vector of integer values.
set
Sets a three component vector for the variable.
set value -
The value of the variable.
bool IsIVec3#
Value indicating if the variable is a three-component vector of integer values.
ivec4 IVec4#
Four-component vector of integer values.
set
Sets a four component vector for the variable.
set value -
The value of the variable.
bool IsIVec4#
Value indicating if the variable is a four-component vector of integer values.
quat Quat#
Quaternion.
set
Sets a quaternion for the variable.
set value -
The value of the variable.
bool IsQuat#
Value indicating if the variable is a quaternion.
mat4 Mat4#
4x4 matrix.
set
Sets a 4x4 matrix for the variable.
set value -
The value of the variable.
bool IsMat4#
Value indicating if the variable is a 4x4 matrix.
dmat4 DMat4#
3x4 matrix.
set
Sets a 3x4 matrix for the variable.
set value -
The value of the variable.
bool IsDMat4#
Value indicating if the variable is a 3x4 matrix.
Members
Variable ( ) #
Default constructor.Variable ( Variable v ) #
Copy constructor.Arguments
- Variable v - The value of the variable.
explicit Variable ( int v ) #
Explicit constructor for a variable of int type.Arguments
- int v - The value of the variable.
explicit Variable ( long long v ) #
Explicit constructor for a variable of long long type.Arguments
- long long v - The value of the variable.
explicit Variable ( float v ) #
Explicit constructor for a variable of float type.Arguments
- float v - The value of the variable.
explicit Variable ( double v ) #
Explicit constructor for a variable of double type.Arguments
- double v - The value of the variable.
explicit Variable ( vec2 v ) #
Explicit constructor for a variable of vec2 type.Arguments
- vec2 v - The value of the variable.
explicit Variable ( vec3 v ) #
Explicit constructor for a variable of vec3 type.Arguments
- vec3 v - The value of the variable.
explicit Variable ( vec4 v ) #
Explicit constructor for a variable of vec4 type.Arguments
- vec4 v - The value of the variable.
explicit Variable ( dvec2 v ) #
Explicit constructor for a variable of dvec2 type.Arguments
- dvec2 v - The value of the variable.
explicit Variable ( dvec3 v ) #
Explicit constructor for a variable of dvec3 type.Arguments
- dvec3 v - The value of the variable.
explicit Variable ( dvec4 v ) #
Explicit constructor for a variable of dvec4 type.Arguments
- dvec4 v - The value of the variable.
explicit Variable ( ivec2 v ) #
Explicit constructor for a variable of ivec2 type.Arguments
- ivec2 v - The value of the variable.
explicit Variable ( ivec3 v ) #
Explicit constructor for a variable of ivec3 type.Arguments
- ivec3 v - The value of the variable.
explicit Variable ( ivec4 v ) #
Explicit constructor for a variable of ivec4 type.Arguments
- ivec4 v - The value of the variable.
explicit Variable ( mat4 m ) #
Explicit constructor for a variable of mat4 type.Arguments
- mat4 m - The value of the variable.
explicit Variable ( dmat4 m ) #
Explicit constructor for a variable of dmat4 type.Arguments
- dmat4 m - The value of the variable.
explicit Variable ( quat q ) #
Explicit constructor for a variable of quad type.Arguments
- quat q - The value of the variable.
explicit Variable ( string s ) #
Explicit constructor for a variable of string type.Arguments
- string s - The value of the variable.
Variable ( IntPtr interpreter, string type_name, IntPtr object, int append, int manage ) #
External class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- string type_name - Name of the external class object type.
- IntPtr object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Controls controls, int append, int manage ) #
Controls smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Controls controls - Controls smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Decal decal, int append, int manage ) #
Decal smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Decal decal - Decal smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Gui gui, int append, int manage ) #
Gui smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Gui gui - Gui smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Image image, int append, int manage ) #
Image smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Image image - Image smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Light light, int append, int manage ) #
Light smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Light light - Light smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Material material, int append, int manage ) #
Material smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Material material - Material smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Mesh mesh, int append, int manage ) #
Mesh smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Mesh mesh - Mesh smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Node node, int append, int manage ) #
Node smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Node node - Node smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Object object, int append, int manage ) #
Object smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Object object - Object smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Path path, int append, int manage ) #
Path smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Path path - Path smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Player player, int append, int manage ) #
Player smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Player player - Player smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Stream stream, int append, int manage ) #
Stream smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Stream stream - Stream smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Property property, int append, int manage ) #
Property smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Property property - Property smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, TypeInfo type_info, IntPtr object, int append, int manage ) #
External class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- TypeInfo type_info - Type information.
- IntPtr object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Widget widget, int append, int manage ) #
Widget smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Widget widget - Widget smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( IntPtr interpreter, Xml xml, int append, int manage ) #
XML smart pointer class object constructor.Arguments
- IntPtr interpreter - Interpreter pointer.
- Xml xml - XML smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void SetBody ( IntPtr interpreter, Body body, int append, int manage ) #
Sets a Body smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Body body - Body smart pointer.
- int append - The script will take ownership of the Body and be responsible for deleting it.
- int manage - The script will manage the Body lifetime through reference counting.
Body GetBody ( IntPtr interpreter ) #
Returns the current variable as a Body smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Body smart pointer.void SetCamera ( IntPtr interpreter, Camera camera, int append, int manage ) #
Sets a Camera smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Camera camera - Camera smart pointer.
- int append - The script will take ownership of the Camera and be responsible for deleting it.
- int manage - The script will manage the Camera lifetime through reference counting.
Camera GetCamera ( IntPtr interpreter ) #
Returns the current variable as a Camera smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Camera smart pointer.void SetControls ( IntPtr interpreter, Controls controls, int append, int manage ) #
Sets a controls smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Controls controls - Controls smart pointer.
- int append - The script will take ownership of the controls and be responsible for deleting it.
- int manage - The script will manage the controls lifetime through reference counting.
Controls GetControls ( IntPtr interpreter ) #
Returns the current variable as a controls smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Controls smart pointer.void SetDataset ( IntPtr interpreter, Dataset dataset, int append, int manage ) #
Sets a Dataset smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Dataset dataset - Dataset smart pointer.
- int append - The script will take ownership of the Dataset and be responsible for deleting it.
- int manage - The script will manage the Dataset lifetime through reference counting.
Dataset GetDataset ( IntPtr interpreter ) #
Returns the current variable as a Dataset smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Dataset smart pointer.void SetDecal ( IntPtr interpreter, Decal decal, int append, int manage ) #
Sets a decal smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Decal decal - Decal smart pointer.
- int append - The script will take ownership of the decal and be responsible for deleting it.
- int manage - The script will manage the decal lifetime through reference counting.
Decal GetDecal ( IntPtr interpreter ) #
Returns the current variable as a decal smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetEllipsoid ( IntPtr interpreter, Ellipsoid ellipsoid, int append, int manage ) #
Sets a ellipsoid smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Ellipsoid ellipsoid - A smart pointer to Ellipsoid.
- int append - The script will take ownership of the ellipsoid and be responsible for deleting it.
- int manage - The script will manage the ellipsoid lifetime through reference counting.
Ellipsoid GetEllipsoid ( IntPtr interpreter ) #
Returns the current variable as an ellipsoid smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
A smart pointer to Ellipsoid.void SetExternClassObject ( IntPtr interpreter, string type_name, IntPtr object, int append, int manage ) #
Sets an external class object for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- string type_name - Name of the external class object type.
- IntPtr object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void SetExternClassObject ( IntPtr interpreter, TypeInfo type_info, IntPtr object, int append, int manage ) #
Sets an external class object for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- TypeInfo type_info - Type information.
- IntPtr object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void SetExternClassObject ( IntPtr interpreter, Type * object, int append, int manage ) #
Sets an external class object for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Type * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
IntPtr GetExternClassObject ( IntPtr interpreter, TypeInfo type_info ) #
Returns the external class object pointer.Arguments
- IntPtr interpreter - Interpreter pointer.
- TypeInfo type_info - Type information.
Type * GetExternClassObject ( IntPtr interpreter ) #
Returns the type of the external class object.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Object type.TypeInfo GetExternClassType ( IntPtr interpreter ) #
Returns type information about the external class object stored in the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Type information.void SetGui ( IntPtr interpreter, Gui gui, int append, int manage ) #
Sets a gui smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Gui gui - Gui smart pointer.
- int append - The script will take ownership of the gui data and be responsible for deleting it.
- int manage - The script will manage the gui data lifetime through reference counting.
Gui GetGui ( IntPtr interpreter ) #
Returns the current variable as a gui smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetImage ( IntPtr interpreter, Image image, int append, int manage ) #
Sets an image smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Image image - Image smart pointer.
- int append - The script will take ownership of the image and be responsible for deleting it.
- int manage - The script will manage the image lifetime through reference counting.
Image GetImage ( IntPtr interpreter ) #
Returns the current variable as a image smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetLight ( IntPtr interpreter, Light light, int append, int manage ) #
Sets a light smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Light light - Light smart pointer.
- int append - The script will take ownership of the light and be responsible for deleting it.
- int manage - The script will manage the light lifetime through reference counting.
Light GetLight ( IntPtr interpreter ) #
Returns the current variable as a light smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetMaterial ( IntPtr interpreter, Material material, int append, int manage ) #
Sets a material smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Material material - Material smart pointer.
- int append - The script will take ownership of the material and be responsible for deleting it.
- int manage - The script will manage the material lifetime through reference counting.
Material GetMaterial ( IntPtr interpreter ) #
Returns the current variable as a material smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetMesh ( IntPtr interpreter, Mesh mesh, int append, int manage ) #
Sets a mesh smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Mesh mesh - Mesh smart pointer.
- int append - The script will take ownership of the mesh data and be responsible for deleting it.
- int manage - The script will manage the mesh data lifetime through reference counting.
Mesh GetMesh ( IntPtr interpreter ) #
Returns the current variable as a mesh smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetNode ( IntPtr interpreter, Node node, int append, int manage ) #
Sets a node smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Node node - Node smart pointer.
- int append - The script will take ownership of the node and be responsible for deleting it.
- int manage - The script will manage the node lifetime through reference counting.
Node GetNode ( IntPtr interpreter ) #
Returns the current variable as a node smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetObject ( IntPtr interpreter, Object object, int append, int manage ) #
Sets a object smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Object object - Object smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Object GetObject ( IntPtr interpreter ) #
Returns the current variable as an object smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetPath ( IntPtr interpreter, Path path, int append, int manage ) #
Sets a path smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Path path - Path smart pointer.
- int append - The script will take ownership of the path data and be responsible for deleting it.
- int manage - The script will manage the path data lifetime through reference counting.
Path GetPath ( IntPtr interpreter ) #
Returns the current variable as a path smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetPlayer ( IntPtr interpreter, Player player, int append, int manage ) #
Sets a player smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Player player - Player smart pointer.
- int append - The script will take ownership of the player and be responsible for deleting it.
- int manage - The script will manage the player lifetime through reference counting.
Player GetPlayer ( IntPtr interpreter ) #
Returns the current variable as a player smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetProperty ( IntPtr interpreter, Property property, int append, int manage ) #
Sets a property smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Property property - Property smart pointer.
- int append - The script will take ownership of the property and be responsible for deleting it.
- int manage - The script will manage the property lifetime through reference counting.
Property GetProperty ( IntPtr interpreter ) #
Returns the current variable as a property smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetShape ( IntPtr interpreter, Shape shape, int append, int manage ) #
Sets a Shape smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Shape shape - Shape smart pointer.
- int append - The script will take ownership of the Shape and be responsible for deleting it.
- int manage - The script will manage the Shape lifetime through reference counting.
Shape GetShape ( IntPtr interpreter ) #
Returns the current variable as a Shape, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
Shape smart pointer.int IsShape ( IntPtr interpreter ) #
Returns a value indicating if the variable is a Shape.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
1 if the variable is a Shape; otherwise, 0.void SetStream ( IntPtr interpreter, Stream stream, int append, int manage ) #
Sets a stream smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Stream stream - Stream smart pointer.
- int append - The script will take ownership of the stream data and be responsible for deleting it.
- int manage - The script will manage the stream data lifetime through reference counting.
Stream GetStream ( IntPtr interpreter ) #
Returns the current variable as a stream smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.int GetType ( ) #
Returns the variable type.Return value
Variable type (see Unigine::Variable:: Enumeration).void SetUserClass ( int type, int number, int instance ) #
Sets a user class for the variable.Arguments
- int type - User class type ID.
- int number - User class number.
- int instance - User class instance.
void SetWidget ( IntPtr interpreter, Widget widget, int append, int manage ) #
Sets a widget smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Widget widget - Widget smart pointer.
- int append - The script will take ownership of the widget and be responsible for deleting it.
- int manage - The script will manage the widget lifetime through reference counting.
Widget GetWidget ( IntPtr interpreter ) #
Returns the current variable as a widget smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void SetXml ( IntPtr interpreter, Xml xml, int append, int manage ) #
Sets a XML smart pointer for the variable.Arguments
- IntPtr interpreter - Interpreter pointer.
- Xml xml - XML smart pointer.
- int append - The script will take ownership of the XML data and be responsible for deleting it.
- int manage - The script will manage the XML data lifetime through reference counting.
Xml GetXml ( IntPtr interpreter ) #
Returns the current variable as a XML smart pointer, if possible.Arguments
- IntPtr interpreter - Interpreter pointer.
Return value
The value of the variable.void AppendExternClass ( IntPtr interpreter ) #
The script will take ownership of the object and be responsible for deleting it.Arguments
- IntPtr interpreter - Interpreter pointer.
void ManageExternClass ( IntPtr interpreter ) #
The script will manage the object lifetime through reference counting.Arguments
- IntPtr interpreter - Interpreter pointer.
int operator!= ( Variable v ) #
Variable not equal comparison.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator% ( Variable v ) #
Variable modulo operation.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator& ( Variable v ) #
Variable binary and.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.int operator&& ( Variable v ) #
Variable logical and.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator* ( Variable v ) #
Variable multiplication.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator+ ( Variable v ) #
Variable addition.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator- ( Variable v ) #
Variable subtraction.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator/ ( Variable v ) #
Variable division.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.int operator< ( Variable v ) #
Variable less than comparison.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator<< ( Variable v ) #
Variable binary left shift.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.int operator<= ( Variable v ) #
Variable less than or equal to comparison.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable & operator= ( Variable v ) #
Assignment operator for the variable.Arguments
- Variable v - The value of the variable.
int operator== ( Variable v ) #
Variable equal comparison.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.int operator> ( Variable v ) #
Variable greater than comparison.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.int operator>= ( Variable v ) #
Variable greater than or equal to comparison.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator>> ( Variable v ) #
Variable binary right shift.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator^ ( Variable v ) #
Variable binary xor.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.Variable operator| ( Variable v ) #
Variable binary or.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.int operator|| ( Variable v ) #
Variable logical or.Arguments
- Variable v - The value of the second variable.
Return value
The resulting variable.void releaseExternClass ( IntPtr interpreter ) #
The script will drop ownership of the object and clear all references to it.Arguments
- IntPtr interpreter - Interpreter pointer.
void removeExternClass ( IntPtr interpreter ) #
The script will drop ownership of the object and be not responsible for deleting it.Arguments
- IntPtr interpreter - Interpreter pointer.
Last update:
2020-07-31
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)