Unigine.Plugins.TeslaSuitGeneral Class
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TeslaSuitGeneral Class
Enums
CALLBACK_INDEX#
Name | Description |
---|---|
MASTER_MULTIPLIER_UPDATE = 0 | The callback that is invoked when a value of the master multiplier changes. |
NUM_CALLBACKS = 1 | Callback counter. |
Members
void SetErrorsLog ( bool flag ) #
Enables or disables logging of errors.Arguments
- bool flag - true — enable, false — disable
bool IsErrorsLog ( ) #
Checks if logging of errors is enabled.Return value
true — enabled, false — disabledSuitManager GetSuitManager ( ) #
Returns the SuitManager interface.Return value
SuitManager interfacestring GetFullVersion ( ) #
Returns the TESLASUIT API version.Return value
TESLASUIT API versionstring CodeToString ( uint code ) #
Returns an ASCII string describing result of a function execution based on passed Result Code of the function.Arguments
- uint code - TSP_R_CODE of API functions
Return value
ASCII string describing result of a function executionulong[] GetConnectedSuits ( ) #
Returns IDs of connected TESLASUITs.Return value
IDs of connected TESLASUITsulong LoadAsset ( string path, bool isStatic = false, bool isLoop = false, short layer = 0 ) #
Loads and parses a haptic asset in Haptic Player. The loaded asset can be played by given ID.Arguments
- string path - Path to the haptic asset
- bool isStatic - Flag that defines whether the asset should be removed after being played
- bool isLoop - Flag that defines whether the asset playback is looped
- short layer - Layer of haptic mapping
Return value
Haptic asset ID that is used for further processinguint RemoveAsset ( ulong assetId, bool immediately ) #
Removes a haptic asset.Arguments
- ulong assetId - ID of a loaded asset
- bool immediately - if true, the asset is removed immediately; if false, the asset is removed after it has been played
Return value
A code that describes the result of function execution, one of the following TSP_R_CODE values: TS_SUCCESS, TS_FAIL_ARG, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.ulong CreateMaterial ( ulong playId, ulong effectId ) #
Creates a haptic material from the loaded haptic sample and haptic effect. Haptic materials are used to invoke the haptic response upon the hit events.Arguments
- ulong playId - ID of the loaded haptic sample to be used in the haptic material
- ulong effectId - ID of the loaded haptic effect to be used in the haptic material
Return value
ID of the created haptic material for further processinguint UpdateMasterMul ( MasterMulConf mul ) #
Sets the new value of the master multiplier for the haptic power that is applied to all connected suits.Arguments
- MasterMulConf mul - The new value of the master multiplier for the haptic power. It is applied to all connected suits
Return value
A code that describes the result of function execution, one of the following TSP_R_CODE values: TS_SUCCESS, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.MasterMulConf GetMasterMultiplier ( uint code ) #
Returns the current value of the master multiplier of the haptic power.Arguments
- uint code - A code that describes the result of function execution, one of the following TSP_R_CODE values: TS_SUCCESS, TS_FAIL_ARG, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.
Return value
The value of the master multiplieruint SubMasterMultiplierUpdate ( ) #
Creates the subscription to the master multiplier updates.Return value
A code that describes the result of function execution, one of the following TSP_R_CODE values: TS_SUCCESS, TS_FAIL_STARTED, TS_FAIL_ARG, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.bool IsServiceRunning ( ) #
Returns teslasuit.service status.Return value
true, if the service is running, false, if the service is stoppedbool ServiceStart ( ) #
Starts teslasuit.service.Return value
true, if the service is started, otherwise falsebool ServiceStop ( ) #
Stops teslasuit.service.Return value
true, if the service is stopped, otherwise falsebool ServiceRestart ( ) #
Restarts teslasuit.service.Return value
true, if the service is restarted, otherwise falseLast update:
2020-07-31
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