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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine.ShapeCapsule Class

Inherits: Shape

This class is used to create collision shape in the form of a capsule.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • capsule_00
    • capsule_01
    • capsule_02
    • capsule_03
    • shapes_00

ShapeCapsule Class

Properties

float Height#

The current height of the capsule.
set
Sets a height of the capsule.
set value - Height of the capsule in units.

float Radius#

The current radius of the capsule.
set
Sets a radius of the capsule.
set value - Radius of the capsule in units.

vec3 TopCap#

The coordinates of the center of the bottom hemisphere of the capsule.

vec3 BottomCap#

The coordinates of the center of the top hemisphere of the capsule.

Members


static ShapeCapsule ( ) #

Constructor. Creates a new capsule with the zero radius and the zero height.

static ShapeCapsule ( float radius, float height ) #

Constructor. Creates a new capsule with given dimensions.

Arguments

  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

static ShapeCapsule ( Body body, float radius, float height ) #

Constructor. Creates a new capsule with given dimensions and adds it to a given body.

Arguments

  • Body body - Body, to which the capsule will belong.
  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

vec3 GetBottomCap ( ) #

Returns the coordinates of the center of the top hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's top hemisphere.

vec3 GetTopCap ( ) #

Returns the coordinates of the center of the bottom hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's bottom hemisphere.
Last update: 2020-07-31
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