Unigine.vec3 Struct
vec3 Class
Members
vec3 ( ) #
Default constructor. Produces a zero vector.vec3 ( vec3 v ) #
Constructor. Initializes the vector by copying a given source vector.Arguments
- vec3 v - Source vector.
vec3 ( vec2 v, float z ) #
Constructor. Initializes the vector using a given two-component vec2 source vector and a scalar.Arguments
- vec2 v - Two-component vector.
- float z - Z component of the vector.
vec3 ( float x, float y, float z ) #
Constructor. Initializes the vector using given float values.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
- float z - Z component of the vector.
explicit vec3 ( float v ) #
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.Arguments
- float v - Scalar value.
Examples
vec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/
explicit vec3 ( vec2 v ) #
Constructor. Initializes the vector using a given vec2 source vector: x=v.x, y=v.y, z=0.0f.Arguments
- vec2 v - Two-component source vector.
explicit vec3 ( vec4 v ) #
Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y, z=v.z.Arguments
- vec4 v - Four-component source vector.
explicit vec3 ( dvec3 v ) #
Constructor. Initializes the vector using a given dvec3 source vector.Arguments
- dvec3 v - Source vector.
explicit vec3 ( ivec3 v ) #
Constructor. Initializes the vector using a given ivec3 source vector .Arguments
- ivec3 v - Source vector.
explicit vec3 ( float[] v ) #
Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2].Arguments
- float[] v - Pointer to the array of float elements.
float Length ( ) #
Returns the length of the vector.Return value
Vector length.float Length2 ( ) #
Returns the squared length of the vector.Return value
Squared length of the vector.vec3 Lerp ( vec3 v0, vec3 v1, float k ) #
Returns the interpolated vector according to the following formula: v0 + (v 1 - v 0) * k .Arguments
- vec3 v0 - First vector.
- vec3 v1 - Second vector.
- float k - Interpolation coefficient.
Return value
Interpolated vector.float MaxXY ( ) #
Compares the X and Y components of the vector and returns the greater one.Return value
The greater out of the X and Y components of the vector.float max ( ) #
Compares all vector components and returns the maximum value.Return value
The greatest out of the vector components.vec3 Normalize ( ) #
Returns normalized vector.Return value
Normalized vector.vec3 Saturate ( ) #
Clamps the values of vector components within the range of 0.0 to 1.0.Return value
Vector with components clamped within the range of 0.0 to 1.0.vec3 Operator*= ( float val ) #
Performs scalar multiplication.Arguments
- float val - Scalar value.
Return value
Resulting vector.vec3 Operator*= ( vec3 val ) #
Performs vector multiplication.Arguments
- vec3 val - Vector.
Return value
Resulting vector.vec3 Operator+= ( vec3 val ) #
Performs vector addition.Arguments
- vec3 val - Vector.
Return value
Resulting vector.vec3 Operator- ( ) #
Performs vector negation.Return value
Resulting vector.vec3 Operator-= ( vec3 val ) #
Performs vector subtraction.Arguments
- vec3 val - Vector.
Return value
Resulting vector.float Operator[] ( int i ) #
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.Last update:
2020-07-31
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