This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ObjectVolumeOmni Class

Inherits: Object

This class is used to create a volume omni object. It simulates a visible volume of light emitted from a flat light source.

The volume omni object is rendered as a flat rectangle and billboards around its edges. The rectangle simulates a light emitting surface and billboards create a light volume around it.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/objects/volumes_03

ObjectVolumeOmni Class

Properties

float Attenuation#

Attenuation that modulates smooth fading of the volume omni object when the camera looks at it from a side.
set
Sets attenuation that controls how fast the volume omni object fades out when a camera looks at it from a side.
set value - An attenuation factor. If a too small value is provided, 1E-6 will be used instead.

float Radius#

The size of billboards.
set
Sets the width of billboards at the edges.
set value - A new width in units. If a negative value is provided, 0 will be used instead.

float Height#

The height of the central flat rectangle in units.

float Width#

The width of the central flat rectangle.

Members


static ObjectVolumeOmni ( float width, float height, float radius ) #

Constructor. Creates a new volume omni object with given properties.

Arguments

  • float width - Width of the central rectangle in units.
  • float height - Height of the central rectangle in units.
  • float radius - Size of billboards in units.

void SetSize ( float width, float height ) #

Sets new dimensions of the volume omni object.

Arguments

  • float width - New width of the central rectangle in units. If a negative value is provided, 0 will be used instead.
  • float height - New height of the central rectangle in units. If a negative value is provided, 0 will be used instead.

static int type ( ) #

Returns the type of the node.

Return value

Object type identifier.
Last update: 2020-07-31
Build: ()