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UnigineEditor
Interface Overview
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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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World Settings

This section contains all world-related settings.

World settings

World Settings

World Distance Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound.
World Budget World generation time budget for the Grass and Clutter objects in frames per second.
Game Scale Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.
Last update: 2018-06-04
Build: ()