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UnigineEditor
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Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

gui_base

A gui_base material is used for GUI objects.

ObjectGui with gui_base Material

States

States

Material Settings, States Tab

Deferred Buffers

Deferred Buffers enables rendering of the material into the deferred buffers. As the material is transparent, it doesn't write information into deferred buffers by default. Enabling this state allows the material to write into deferred buffers and, therefore, to participate in post effects.

Options

Auxiliary

Auxiliary rendering pass is used for writing an additional texture into an auxiliary color buffer. Detail information on the pass can be found in the Rendering Sequence article. The pass can be used for custom post-process effects.

Notice
Enabling this option activates the additional Auxiliary parameters.

Mode

Mode specifies the GUI video rendering mode:

  • Default - a video is rendered as it is.
  • YUV - a sprite video is rendered in the YUV color space.

The following pictures show how the video encoded in YUV format is rendered in different modes:

Post Processing

DOF

DOF enables the depth of field effect.

Motion Blur

Motion Blur enables the motion blur effect.

Sun Shafts

Sun Shafts enables sun shafts.

Parameters

Material Settings, Parameters Tab

Base Parameters

Color

Color is a GUI diffuse color.

Auxiliary Parameters

Auxiliary Color

Auxiliary Color is an auxiliary rendering pass constant color.

Notice
The parameter is present only if Auxiliary is enabled.
Last update: 2018-06-04
Build: ()