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UnigineEditor
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Render Settings

The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below.

  • Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc.
  • Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects.
  • Antialiasing — settings of anti-aliasing: both the Temporal Anti-Aliasing (TAA) and Fast approXimate Anti-Aliasing (FXAA).
  • Textures — texture-related settings, such as quality, resolution, filtering options, etc.
  • Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass.
  • Shadows - settings of the scene shadows.
  • Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals.
  • SSS — the settings of the subsurface scattering.
  • SSR — the settings of the screen-space reflections (SSR).
  • Water — the settings of the water rendering.
  • Clouds — the settings of the clouds.
  • Vegetation — the vegetation animation parameters applied across the whole world.
  • Environment — the settings controlling environment of the scene (scattering, haze, etc.).
  • Occlusion Culling — settings related to occlusion culling.
  • Postprocess — the settings of the rendering post-processeses: refraction, FXAA, and volumetric shadows.
  • Motion blur — the settings of the motion blur rendering post-processes.
  • DOF — the settings of the depth of field (DoF) effect.
  • Camera Effects — the settings of the camera.
  • Color — the scene color correction settings.
  • Streaming — settings related to resource streaming.
  • Screen-Space Materials — settings related to screen-space materials.
Warning
Make sure that you've disabled all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2018-06-04
Build: ()