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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Copying Assets From Other Projects

If you want to copy a single asset that does not require any other files (e.g. texture or rendering settings) from another project, you can do it in any of the ways listed here.

Composite assets (e.g. a material requiring a texture, or a node that requires several materials linked to plenty of textures) should be migrated from one project to another carefully. To simplify migration of such assets between the projects it is recommended to keep all linked assets (e.g. a node with all meshes, materials and textures it requires) in the same folder. In this case you can simply copy such folder from the data folder of the source project to the data folder of the destination project.

Notice
Do not modify or delete *.meta metafiles because they are necessary for keeping links and dependencies between assets.

As you open the destination project in the UnigineEditor, all assets from the new folder will be imported automatically with all links and dependencies preserved and you'll be able to use them.

Last update: 2018-06-04
Build: ()