This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Unigine::half Struct

Header:#include <UnigineMathLib.h>

This class represents a half (16-bit) float type.

half Class

Members


half()

Default constructor. Produces a zero value.

half(const half & h)

Constructor. Initializes the value using a given half value.

Arguments

  • const half & h - Half value.

explicit half(int i)

Constructor. Initializes the value using a given integer value.

Arguments

  • int i - Integer value.

explicit half(float f)

Constructor. Initializes the value using a given float value.

Arguments

  • float f - Float value.

void setFloat(float f)

Sets the value using a given float value.

Arguments

  • float f - Float value.

float getFloat() const

Returns the float value.

Return value

Float value.

operator float() const

Performs type conversion to float type.

Return value

Float value.

unsigned short operator unsigned short()

Performs type conversion to unsigned short.

half & operator=(half v)

Performs assignment operation. Destination = Source.

Arguments

  • half v - Source.

half & operator=(float f)

Performs assignment operation. Destination = Source.

Arguments

  • float f - Source.
Last update: 2018-06-04
Build: ()