This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

TAA

This tab contains settings of the temporal anti-aliasing (TAA).

TAA Settings

Fix flicker Removes bright pixels by using the pixel brightness information from the previous frame. We recommend to enable this option for bright thin ropes, wires and lines.
Notice
Can be controlled by render_taa_fix_flicker console command.
Color clamping Clamps the pixel color with the previous frame. The image becomes more sharp but it can produce additional flickering.
Notice
Can be controlled by render_taa_color_clamping console command.
Preserve details Controls the TAA detail level: the higher the value - the more detailed image. Can produce additional flickering.
Frame count Specifies the number of frames for velocity buffer. The higher the value, the more frames are combined into the final image and the better anti-aliasing.

Velocity Clamping Parameters

Enabled Enables the velocity clamping.
Notice
Can be controlled by render_taa_velocity_clamping console command.
Threshold Specifies the intensity of velocity clamping.
Max frame count Sets the maximum number of frames combined for pixels that don't move relative to the screen space.
Min frame count Sets the maximum number of frames combined for fast moving pixels on the screen.
Last update: 2017-12-21
Build: ()