This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

dynamic_04

This article describes the data/samples/objects/dynamic_04.cpp sample.

The dynamic_04 sample demonstrates how to create a dynamic mesh with multiple surfaces that are added one after another.

A dynamic mesh with multiple surfaces

In this sample, each box is formed of the triangles created by adding one vertex after another. Once the box is created, it is added to the dynamic mesh as the surface.

See Also

Last update: 2017-12-21
Build: ()