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编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
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Common Functionality
Controls-Related Classes
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Filesystem Functionality
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Math Functionality
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Pathfinding-Related Classes
Physics-Related Classes
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CIGI Client Plugin
Rendering-Related Classes
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Project Files

When you create a new UNIGINE project, you are creating a folder with the same name as your project. This folder includes the following:

Basic structure of the root folder of a UNIGINE project.

.thumbnails/ This folder contains asset thumbnails for the Asset Browser. Thumbnails are generated automatically by the Editor as you import new assets.

.assets/ This folder contains all assets that are used in your project. It is the folder where all work with the project content is performed.

.bin/ This folder contains all necessary binary executable files and libraries of the UNIGINE Engine, Editor and plugins as well as binary executable files of your project.

.data/ This folder contains all files in UNIGINE native formats used by the Engine at runtime (such as compressed .dds textures, .mesh geometry, .anim animations, etc.). These files are generated by the UnigineEditor in accordance with the contents of the project's assets folder described above. So, you shouldn't put the content of your project here.
Notice
If there is a TerrainGlobal object in your project, all its data will be stored in this folder. So, don't forget to add the data folder to Version Control if it is used.

.source/ This folder stores the source files of your application logic depending on the selected API. These files can be edited in an IDE or any text editor. When changing these files it is required to rebuild the application or its parts.
Notice
This folder will not be created for projects using UnigineScript API only.

*.project Project file. It includes all necessary metadata and settings for your UNIGINE project accessible from the SDK Browser.

launch_debug Launcher for the debug version of your UNIGINE project (.bat or .sh file).
launch_editor Launcher for your UNIGINE project with the UnigineEditor loaded (.bat or .sh file).
launch_release Launcher for the release version of your UNIGINE project (.bat or .sh file).

See Also

  • The Version Control article to learn which files and folders of your project should be added to version control.
Last update: 2017-12-21
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