This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Obstacle Class

Header:#include <UniginePathFinding.h>
Inherits:Node

This class creates obstacles detected and bypassed during pathfinding.

Obstacle Class

Members


Ptr<Obstacle> cast(const Ptr<Node> & node)

Casts a Obstacle out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to Obstacle.

Ptr<Obstacle> getObstacle()

Returns the obstacle.

Return value

Obstacle.

void setObstacleMask(int mask)

Sets the obstacle mask. The obstacle mask of the obstacle box/sphere/capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle will not be taken into account during pathfinding. Also by using the obstacle mask, you can specify obstacle boxes/spheres/capsules that should be ignored during pathfinding.

Arguments

  • int mask - An integer value, each bit of which is used to set a mask..

int getObstacleMask()

Returns the current obstacle mask. The obstacle mask of the obstacle box/sphere/capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle is not taken into account during pathfinding.

Return value

An integer value, each bit of which is used to set a mask.
Last update: 2017-12-21
Build: ()