This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::BodyRope Class

Header:#include <UniginePhysics.h>
Inherits:BodyParticles

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

BodyRope Class

Members


static BodyRopePtr create()

Constructor. Creates a rope body with default properties.

static BodyRopePtr create(const Ptr<Object> & object)

Constructor. Creates a rope body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new rope body.

Ptr<BodyRope> cast(const Ptr<BodyParticles> & bodyparticles)

Arguments

  • const Ptr<BodyParticles> & bodyparticles

Ptr<BodyRope> cast(const Ptr<Body> & body)

Arguments

  • const Ptr<Body> & body
Last update: 2017-12-21
Build: ()