注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Gui
GUI is a flat GUI object that is positioned in the world and to which different widgets are assigned to be displayed.
Basically, a flat GUI object is a flat display, on which GUI is rendered. You can interact with such GUI the same way as with GUI created via the Guiclass.
Post-process filters can be applied to a flat GUI object (for example, motion blur or any other).
See also
Creating GUI
You can add a GUI via UnigineEditor and then assign a widget to it via UnigineScript.
To add the GUI:
- Run UnigineEditor
- On the Menu bar, click Create -> Effects -> GUI.
- Place the created GUI in the world and specify the required parameters for it.
- In the script, get the GUI via the engine.editor.getNodeByName()(orengine.editor.getNode()if the node index is known) and assign a widget to it by using functions of theObjectGuiclass.
Editing GUI
On the Gui tab of the Nodespanel, you can adjust the following parameters of the GUI:
A Gui tab
Last update: 2017-07-03
Help improve this article
(or select a word/phrase and press Ctrl+Enter)