This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Resource Class

Header:#include <UnigineResource.h>

Unigine Resource.

Resource Class

Members


unsigned char * load(const char *[] data)

Arguments

  • const char *[] data

unsigned char * load(const char *[] data, int & size)

Arguments

  • const char *[] data
  • int & size

static const char * save(const char * name, const unsigned char * data, int size)

Saves data into the ascii string.

Arguments

  • const char * name - The name of resource.
  • const unsigned char * data - The resource data.
  • int size - The resource size.

Return value

Encoded resource ascii string.
Last update: 2017-07-03
Build: ()