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Unigine::BodyCloth Class

Header:#include <UniginePhysics.h>
Inherits:BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

BodyCloth Class

Members


static BodyClothPtr create()

Constructor. Creates a cloth body with default properties.

static BodyClothPtr create(const Ptr<Object> & object)

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new cloth body.

int getNumIndices()

Returns the number of particle indices.

Return value

Number of particle indices.

int getParticleIndex(int num)

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.

void setTwoSided(int sided)

Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Arguments

  • int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.

int getTwoSided()

Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Return value

1 if the cloth is rendered one-sided; 0 if one-sided.

Ptr<BodyCloth> cast(const Ptr<BodyParticles> & bodyparticles)

Arguments

  • const Ptr<BodyParticles> & bodyparticles

Ptr<BodyCloth> cast(const Ptr<Body> & body)

Arguments

  • const Ptr<Body> & body
Last update: 2017-07-03
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