This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

engine.memory Functions

This class controls memory allocations.

Memory Class

Members


int engine.memory.getHeapUsage()

Shows the overall amount of allocated memory pools in bytes.

Return value

Allocated memory pools in bytes.

int engine.memory.getMemoryUsage()

Shows the overall amount of used memory in bytes.

Return value

Used memory in bytes.

int engine.memory.getNumAllocations()

Shows overall number of memory allocation operations.

Return value

Number of memory allocations.

int engine.memory.getNumFrameAllocations()

Number of memory allocations between calls of this function, which is called each frame by the engine.

Return value

Number of memory allocations between calls of this function.
Last update: 2017-07-03
Build: ()